Medium animal 2 (N animal)
Init +1; Senses low-light vision; scent; Perception +7
Defenses AC 13 (11 touch, 12 flat footed); +1 dex, +2 natural
hp 11 (2d8 +2)
Ref +4, Fort +4, Will +1
Speed 60 ft.
Melee bite +1 (1d6), 2 foreclaws (1d6 plus attach)
Special Attacks pounce, rake (2 talons +1, 1d6 plus 1 bleed)
Fighting Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB +2; CMD 13
Abilities Str 11, Dex 12, Con 13, Int 2, Wis 13, Cha 15
Feats Agile Maneuvers, Toughness
Skills Perception +7

Attach (Ex)
A Deinonychus that hits with one of its foreclaw attacks may attempt to start a grapple as a free action without provoking an attack of opportunity.

Environment any
Organization solitary, pair, or pack (3-12)
Treasure none

The original “vanilla” Deinonychus was designed more as a monster then an animal. With this campaign setting making dinosaurs more common I’ve redesigned a great many of them so that they are much less an all out threat and more like what they truly are. Highly specialized predators akin to the wolves of the day.

Deinonychus packs actively hunt larger creatures ambushing them from thick underbrush. Once attached they kick with their talons causing massive wounds and bleeding to their victim. They’re among the largest of Dromaeosaurs and one of the deadliest. Despite that these highly intelligent and social animals are trainable and event domesticated in the nation of Odlania. As a result such trained animals are common as pets viewing their human owners as their own ‘pack’ and are often employed much the same way as other societies employ large aggressive dogs.


Barboraii - Odlania PaulNaughton