Tycho Warder

An investigator and alchemist, Tycho Warder is contantly looking to expand his knowledge and skills.


Tycho Warder CR1 (400 xp)
Medium human rogue (investigator) 1/alchemist 1 (NG human)
Init +2; Senses Perception +7
Defenses AC 13 (11 touch, 12 flat footed); +2 dex
hp 15 (1d8 +10)
Ref +6, Fort +3, Will +2
Speed 30 ft.
Melee masterwork rapier +2 (1d6 +1, 18-20/x2)
Ranged masterwork musket +3 (2d6, x3)
Special Attacks bomb +1d6, sneak attack +1d6
Extracts Known (CL 1st)
1st (2/day) – bomber’s eye, crafter’s fortune, cure light wounds, shield, touch of the sea, true strike
Fighting Space 5 ft.; Reach 5 ft.
Base Atk +0; CMB +1; CMD 13
Abilities Str 13, Dex 14, Con 13, Int 18, Wis 15, Cha 17
Class Features Alchemy, Bomb 1d6, Brew Potion, Follow Up, Mutagen, Sneak Attack +1d6, Throw Anything
Drawbacks Easily Read, Oblivious
Traits Caretaker, Charming
Favored Classes Rogue (investigator) (1/6th of a New Talent)
Feats Brew Potion, Master Alchemist, Master Craftsman (Craft [Alchemy]), Skill Focus (Craft [Alchemy]), Throw Anything
Occupation Scholar (Skills: Perception, Profession; Feats: Skill Focus (Craft [Alchemy])
Proficiencies Armor (light), Hand Crossbow, Rapier, Sap, Shortbow, Short Sword, Simple Weapons
Skills Appraise +10, Bluff +9, Climb +7, Craft (alchemy) +19, Diplomacy +9, Disable Device +8, Heal +9, Intimidate +9, Perception +7, Perform (act) +9, Profession (alchemist) +9, Sense Motive +8, Stealth +8, Swim +7, Use Magic Device +9
Languages Common, Draconic, Elven, Gnome, Undercommon
Possessions Adventurer’s Sash, Alchemist’s Kit, Explorer’s Outfit, Healer’s Kit, Masterwork Dagger, Masterwork Musket, Masterwork Rapier, 40 Musket Balls – Normal, Portable Alchemist’s Lab
Coins – 8 gp, 4 sp


Tycho Warder

Barboraii - Odlania PaulNaughton